Netfabb repaired .obj shows all messed up in blender

RCole
Tue, 01 Nov 2016 16:28:22 +0000

A model of that type is made up of a series of small triangles. It looks like netfabb has flipped some of them (inside to outside). When reloaded into Blender, it is still connecting the same vertices (as before the flip). Does netfabb have a re-mesh capability to reconnect the vertices properly?