Netfabb repaired .obj shows all messed up in blender

shahramrobotics
Tue, 01 Nov 2016 16:26:34 +0000

Looks like vertex normals are opposite, it usually happens when two different programs have two different types of SIGNED and UNSIGNED for reading and writing those values OR different orientation of vertices, like every triangle can be created clockwise and counterclockwise depending on the order of nodes in the point cloud in the file. If you don’t want to render it then it’s still fine for slicing and 3d printing.